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Update-Log
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v1.6.544
Effects are hub-only: entering a level from the hub now clears giant/lightning/shield (server + client), so nothing carries over into the level — a giant shrinks smoothly instead of snapping.
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v1.6.543
Medals: the ladder is now strict (no more identical tiers — a level only offers the medals its contents deserve), your saved medal/best time/completions are shown in the level intro and the summary marks a new record. The editor previews the ladder it will save.
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v1.6.542
Pedestal fish fix: collecting a 🐠 on a pedestal now really shows the animation (dais flash + fish lifting off) — the FX was waiting for a local penguin and is now anchored to the item, plays once per collect and greys the dais out with the fish.
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v1.6.541
Level goals: the finish pole now looks exactly the same in the editor as in the level, a golden fish can stand on an optional pedestal (collect animation + clean hand-off to the summary), and the level intro lists the penguin coins inside the level plus every reward and what it takes.
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v1.6.540
Sky boxes fixed: standing on a box/platform right at the top of the sky no longer jitters or gets you stuck, and the editor's dashed world-box line is gone (the sky height marks stay).
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v1.6.539
Editor spawn: exactly ONE 🐧 spawn per level — it is the start point for everyone in-game, and ▶ Test now starts there instantly (no level intro).
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v1.6.538
Inventory fix: after poofing in a level and respawning in the igloo you get your HUB items back (no stale level row), and every level entry starts with an empty level inventory.
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v1.6.537
Level start fix: entering a level (e.g. the tutorial) no longer plays the igloo walk-in — you stand exactly on the authored spawn point, full size and ready to move. Hubs keep the walk-in.
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v1.6.536
Big penguin vs. seals: a giant now crushes seals/koopas on contact instead of bouncing off them — and, most importantly, touching one no longer poofs the giant. Normal-size penguins keep the old bounce/stomp + side-poof behavior.
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v1.6.535
Fix: crushers now flatten penguins standing on polygon blocks too (previously only on the floor, platforms and obstacles) — and a crusher sliding past you on a polygon no longer counts as a crush.
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v1.6.534
Editor: ❄️ Decorate for platforms AND polygons: a checkbox on every platform and polygon card (and in the multi-select card) decides whether it gets snow caps/ribbon, icy rock, icicles and surface props — or just the plain ice pattern with its outline. Handy for indoor/technical blocks. Existing maps stay decorated.
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v1.6.530
Level end fix: the “Level Complete!” window now only opens once at a time (a repeated finish can no longer stack several cards), and the golden-fish star card waits for the penguin’s full catch animation before it pops in.
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v1.6.529
Editor: Undo & Redo: Ctrl+Z / Ctrl+Y (or Ctrl+Shift+Z) plus ↶ Undo / ↷ Redo buttons. One drag, rotate, resize, merge or paste = one step; typing in a field collapses into a single entry.
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v1.6.528
Editor: 🧩 Merge: selected platforms/polygons fuse into one polygon per area (gaps up to 20px are filled). The union is exact, so sloped and rotated edges stay straight instead of turning into staircase steps. Hold Ctrl/Cmd (or Shift) and click shape after shape to build the selection.
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v1.6.362
Mobile UI: the minimize (−) button now has a bigger tap area on phones — easier to hit, while the visible button stays the same size.
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v1.6.359
Achievement-exclusive Penguin Colors:
- New colors: Gold, Fire, Neon, Ice, Shadow + split-dye (Candy pink/blue and Lava red/gold).
- Reward-only: unlocked through achievements, not sold in the shop.
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v1.6.356
Golden Fish are now unique:
- Each golden fish can be caught once per player and then stays greyed out.
- “Yay” celebration with a star-catch card and optional warp (igloo or portal).
- Progress shown as 🐠 n / 100.
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v1.6.353
Achievements: snowball-hit milestones up to 500; rewards are now always fish + items (no golden fish).
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v1.6.352
Achievement celebration: bigger & more colorful unlock effect, shown only to players in the same world.
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v1.6.351
New achievements: Big Stomp (crush) & Crush Master, 10–0 duel, and item rewards.
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v1.6.350
Achievements: live progress counter + more fish milestones (up to 10,000).
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v1.6.349
Achievements system: server-authoritative achievements with rewards; the “Quests” tab is now “Achievements”.
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v1.6.347
Big TNT breaks stone: large TNT now shatters stone in its blast radius with a rocky crumble effect.
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v1.6.345
Giant crush hardening: server-verified crushes (platform/polygon aware) with protection against non-giant and mid-air hits.
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v1.6.344
Fix: giant crush counts again on raised floors.
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v1.6.343
Fix: poof speech bubbles no longer appear in the wrong world.
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v1.6.341
Crusher movers & loading screen:
- Crusher movers now destroy TNT (explodes), crates (break) and ice cubes they squeeze.
- Loading screen now shows a running pixel penguin.
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v1.6.338
World-local effects & friendly loading screen:
- Poof / freeze effects only appear in the world where they happened, plus a second poof on respawn.
- Game now fades in behind a friendly loading screen when stable.
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v1.6.336
Placeable TNT crates (Shop): normal + BIG TNT crates you can arm and place like ice cubes.
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v1.6.333
Moving Platforms (Movers):
- Semi-solid movers: jump through from below, land and ride on top.
- Crusher movers: crush a penguin only when actually squeezing it against the floor, wall, ceiling, or another object — riding on top or a side touch without a wall does not crush.
- Acceleration curves: linear, ease-in, ease-out, ease-in-out, and sine motion curves.
- Ride sync: frozen / pancaked riders stay glued to the platform while it moves.
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v1.6.293
Crates, Stone & TNT:
- Crates: solid, destructible boxes with configurable HP (cracks per hit), loot contents, and respawn.
- Physics: crates, stone, and TNT fall, stack, and settle — synced to the server and late joiners.
- Stone & TNT: stone is unbreakable; TNT explodes with a blast radius and poofs nearby penguins.
- Two sizes: normal (ice-cube) and big (2×); big crates crack multiple times and big TNT has a larger blast.
- Wood cracks: deterministic per-crate crack art so every player sees the same cracks.
- Respawn fixes: crates respawn at their editor position, and a respawning crate crushes a penguin standing there.
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v1.6.254
Spikes added.
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v1.6.234
Polygons stabilized, World items added. Many bugs fixed.
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v1.6.221
Polygon Collision Fixes:
- Walking & sticking: Concave corners no longer lift or freeze a walking penguin; sliding into a steep wall no longer locks the penguin (turn-around works); walking out of a sideways-U notch no longer sticks at the corner.
- Sub-floor shapes: Walking through a shape that dips below the floor no longer oscillates.
- V-notch & valleys: Falling into a V (steep + walkable flank, or a long-sided V) now wedges at the natural height instead of clipping through the bottom.
- Hanging walls & seams: Hanging vertical walls and two-line seams no longer oscillate.
- Head wedge: A wedged head now pushes away from the wedged side instead of against the movement direction.
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v1.6.172
Double hit mechanic. And Double Crush mechanic added. Bow added to the shop.
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v1.6.150
Gameplay, Combat & UI Expansion:
- Snowball Jumps / Stomp: Jump & bounce on snowballs! Hold Jump (W) for a high bounce boost.
- Physics & Collision: Better slope sliding physics and refined hit detection.
- Cannons (Launchers): Stationary snowball cannons with configurable direction & fire rates in editor and maps.
- 12-Slot Inventory: Expanded 2-page item inventory with sub-tabs.
- Minimizable Menu: Fold & unfold top-left HUD menu toggle (+ / −).
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v1.6.118
Stability and server Auth updates
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v1.6.84
Ice Cubes added.